Study guides · Stuff Every Game Design Scout Should Know

Stuff Every Game Design Scout Should Know: the Study Guide

Practice facts for the Game Design merit badge. Not an official Scouting America credential. Grab a snack: this guide is the friendly version, with the answers explained and a groan-worthy joke waiting at the end of most cards.

Knowing Game Design Scout saves you money, time and the occasional embarrassment.

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Chapter 1: Computer Architecture

What is a game prototype?

Short answer: A draft version used for testing

A prototype is a draft version of a game made for testing ideas.

Groan of the day: Prototypes are rough drafts with character.

Sources: Game design

What does gameplay describe?

Short answer: The interaction between player and game systems

Gameplay is the interaction between the player and the game's mechanics and systems.

Groan of the day: Gameplay is where the action happens.

Sources: Game design

What is a game concept?

Short answer: An idea briefly describing core play and theme

A concept is an idea briefly describing core play mechanisms, objectives, themes, and player roles.

Groan of the day: Concepts are idea-licious.

Sources: Game design

What does a game artist create?

Short answer: Visual art for games

Game artists create visual art and are often vital to role-playing and collectible card games.

Groan of the day: Artists draw attention to the game.

Sources: Game design

Why is prototyping useful?

Short answer: It lets you explore design possibilities

Prototyping helps designers explore new game design possibilities and technologies.

Groan of the day: Prototypes let you try before you buy.

Sources: Game design

The cheat sheet

The whole guide on one screen. Screenshot it, print it, stick it on the fridge.

  • A game designer invents the concept, central mechanisms, rules, and themes of a game.
  • A developer fills in design details, oversees testing, and revises based on player feedback.
  • A prototype is a draft version of a game made for testing ideas.
  • Testers report on gameplay, component usability, rule clarity, ease of learning, and fun.
  • Gameplay is the interaction between the player and the game's mechanics and systems.
  • Player experience refers to how users feel when they play the game.
  • A concept is an idea briefly describing core play mechanisms, objectives, themes, and player roles.
  • Game artists create visual art and are often vital to role-playing and collectible card games.
  • Designers record their work, changes, and test results in a game design notebook.
  • A vision statement identifies the medium, player format, objectives, and theme of the game.
  • A preliminary rules list defines the game's rules and resources before prototyping.
  • Drawing game elements helps plan the look and layout before making a prototype.

Pop quiz

Think of your answer first, then peek.

  1. What is the main job of a game designer?
    • Inventing a game's concept and rules
    • Fixing computers that run games
    • Selling games in stores
    Show the answer

    Inventing a game's concept and rules. A game designer invents the concept, central mechanisms, rules, and themes of a game.

  2. Why make a preliminary rules list for your game?
    • To set the price
    • To define the game's resources
    • To decorate the box
    Show the answer

    To define the game's resources. A preliminary rules list defines the game's rules and resources before prototyping.

  3. Why is intellectual property protection necessary?
    • To make games cost more
    • To stop people from playing
    • To protect creators' work from misuse
    Show the answer

    To protect creators' work from misuse. Protection helps prevent others from misusing a creator's work without permission.

  4. What does age appropriateness mean for a game?
    • Whether the game suits players of a given age
    • The game's price
    • The box's size
    Show the answer

    Whether the game suits players of a given age. Age appropriateness means the game's content and difficulty suit a certain age group.

  5. What is level design?
    • The box's size
    • Planning the layout of game stages
    • The game's price
    Show the answer

    Planning the layout of game stages. Level design is planning the layout and challenges of game stages or levels.

Now make it stick

Read a chapter, then play the deck and see how much stuck.

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