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Stuff Every Game Design Scout Should Know: free practice in 30-second cards
Stuff Every Game Design Scout Should Know
Practice facts for the Game Design merit badge. Not an official Scouting America credential.
Start Stuff Every Game Design Scout Should Know โก Today's sprint ๐๏ธ Voice mode
Free to start, no sign-up. 87 cards so far. One Knowledge Score and day streak across all your courses.
Questions people ask
Is this practice test free?
Yes. The first 50 cards are free for everyone with no sign-up, each with the answer, why it is right and its sources. Aha Trivia members get all 87 cards and timed practice exams.
How many practice questions are there?
87 practice questions so far. Each one is a 3-choice card that takes about 30 seconds, and the course grows as new cards pass our source checks.
Where do the answers come from?
Every card lists the sources it was checked against, and each answer explains why it is right. If you think an answer is wrong, tap "Challenge this answer" in the game and it gets reviewed.
Can I study in the car?
Yes. Voice mode reads the questions out loud and you answer by voice.
Try 3 cards
- What is the main job of a game designer?
Show the answer
Inventing a game's concept and rules. A game designer invents the concept, central mechanisms, rules, and themes of a game.
- What does a game developer do with a design?
Show the answer
Fleshes out details and oversees testing. A developer fills in design details, oversees testing, and revises based on player feedback.
- What is a game prototype?
Show the answer
A draft version used for testing. A prototype is a draft version of a game made for testing ideas.
All 87 practice questions
The first 50 are free, with the answer, why it's right and the official sources. The other 37 (๐) open with a membership (every test). Or play them as a game and track what you've learned.
Show all 87 questions
- What is the main job of a game designer?
- What does a game developer do with a design?
- What is a game prototype?
- Why is play testing important in game development?
- What does gameplay describe?
- What is player experience in game design?
- What is a game concept?
- What does a game artist create?
- What does a game design notebook help you record?
- Why write a vision statement for your game?
- Why make a preliminary rules list for your game?
- Why draw your game elements before building?
- Why test a prototype with enough players for your format?
- What should you fix after play testing?
- Why change a rule between test versions?
- What should an instruction sheet clearly describe?
- What is a blind test of your game?
- During a blind test, what should you do?
- What is intellectual property?
- What is a licensed property in games?
- Why is intellectual property protection necessary?
- What is a game medium?
- What is player format?
- What are a game's objectives?
- What are game resources?
- What is a game's theme?
- What is play value?
- Why do people play games?
- What is difficulty in game design?
- What is replay value?
- What does age appropriateness mean for a game?
- What is a cooperative game?
- What is a competitive game?
- What is a turn-based game?
- What is a real-time game?
- What is a strategy game?
- What is a reflex game?
- What is a chance game?
- What is an abstract game?
- What is a thematic game?
- What is level design?
- What is interface design?
- What is the play sequence?
- Why is prototyping useful?
- In a dice game, why is each roll treated as an independent event?
- Why do card games often involve hidden information?
- What makes dice games different from card games?
- In partnership card games like Bridge, why are communication rules important?
- What is the goal of board game design regarding players?
- What do German-style board games emphasize for players?
- What is elegant game design linked to? ๐
- How did 3D printers and crowdfunding affect board game production? ๐
- During design, what gets defined about player actions? ๐
- Why might testing identify balance issues? ๐
- What are later focus group tests used for? ๐
- How did many ancient games get their rules? ๐
- Which tabletop games trace back to ancient times? ๐
- How did Yahtzee come to be? ๐
- What is adapting traditional parlour games into commercial games an example of? ๐
- Who invented basketball, a designed sport? ๐
- What often happens with the first games in a new medium? ๐
- What did cheap custom dice lead to? ๐
- What did flying discs lead to? ๐
- Besides entertainment, what can games be designed for? ๐
- What is gamification? ๐
- What skills can children develop through play? ๐
- What does play-based learning use to extend learning? ๐
- What does a player's self-subjection to rules create? ๐
- What are the most ancient board games focused on? ๐
- What did early American game designers avoid using, due to Puritan views? ๐
- What did board game design emphasize by the 1930s and 1940s? ๐
- What is central to card game design? ๐
- What does dice game design often center on? ๐
- What is press-your-luck in dice games like Can't Stop? ๐
- What do tabletop role-playing game designs typically establish? ๐
- In many role-playing games, what is left to the players? ๐
- What does game studies critically study? ๐
- What question do social scientific game approaches ask? ๐
- What question do humanities approaches to games ask? ๐
- What does a game concept get pitched to? ๐
- What can publishers holding a license do with game concepts? ๐
- What do game designers specify during design? ๐
- What did accurate topographic maps help popularize? ๐
- What did cheap bookbinding lead to for games? ๐
- What did inexpensive hollow lead figurine casting contribute to? ๐
- What does game design shape in a game? ๐
- What field does game design fall within in academic research? ๐